示例#1
0
    void Start()
    {
        userSettings = ManageUserSettings.LoadUserSettings();
        soundEnabled = userSettings.sound.getSound("playerSounds");

        doorOpen = FMODUnity.RuntimeManager.CreateInstance(DoorOpenEvent);
    }
示例#2
0
 private void Update()
 {
     doorOpen.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject.transform));
     userSettings = ManageUserSettings.LoadUserSettings();
     soundEnabled = userSettings.sound.getSound("playerSounds");
     if (!startOpen)
     {
         handleStartClosed();
     }
     else
     {
         handleStartOpen();
     }
 }