void Start() { userSettings = ManageUserSettings.LoadUserSettings(); soundEnabled = userSettings.sound.getSound("playerSounds"); doorOpen = FMODUnity.RuntimeManager.CreateInstance(DoorOpenEvent); }
private void Update() { doorOpen.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject.transform)); userSettings = ManageUserSettings.LoadUserSettings(); soundEnabled = userSettings.sound.getSound("playerSounds"); if (!startOpen) { handleStartClosed(); } else { handleStartOpen(); } }