private void createCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Game created!"); ManageGamesCanvas.SetActive(true); this.gameObject.SetActive(false); ManageGamesManager.Refresh(); } else { Debug.LogError("Failed to create Game"); } }
private void manageGames_Clicked() { ManageGamesCanvas.SetActive(true); this.gameObject.SetActive(false); ManageGamesManager.Refresh(); }