public void OnStartBattleDone(bool isSuccess) { if (isSuccess) { mainUILogic.LoadBattleUIScene(); } }
public void OnAskBattleDataRet(bool bSuccess) { //LoadingController.Instance.show_load();//战斗切换loading界面// switch (GuideManager.Instance.currentStep) { case GuideManager.GUIDE_STEP.COPY1_1: GuideCopy1_1.Instance.NextStep(); //新手战斗引导 SELECT_6 break; case GuideManager.GUIDE_STEP.COPY1_2: GuideCopy1_2.Instance.NextStep(); //新手战斗引导 SELECT_6 break; case GuideManager.GUIDE_STEP.COPY1_3: GuideCopy1_3.Instance.NextStep(); //新手战斗引导 SELECT_6 break; case GuideManager.GUIDE_STEP.COPY1_4: GuideCopy1_4.Instance.NextStep(); //新手战斗引导 SELECT_6 break; case GuideManager.GUIDE_STEP.COPY1_5: GuideCopy1_5.Instance.NextStep(); //新手战斗引导 SELECT_6 break; case GuideManager.GUIDE_STEP.COPY2_1: GuideCopy2_1.Instance.NextStep(); //新手战斗引导 SELECT_6 break; default: break; } optSuccess = true; GameObject obj1 = GameObject.FindWithTag("main_ui_logic"); MainUILogic mainlogic = obj1.GetComponent <MainUILogic>(); mainlogic.LoadBattleUIScene(); }