Пример #1
0
 public void OnStartBattleDone(bool isSuccess)
 {
     if (isSuccess)
     {
         mainUILogic.LoadBattleUIScene();
     }
 }
Пример #2
0
    public void OnAskBattleDataRet(bool bSuccess)
    {
        //LoadingController.Instance.show_load();//战斗切换loading界面//
        switch (GuideManager.Instance.currentStep)
        {
        case GuideManager.GUIDE_STEP.COPY1_1:
            GuideCopy1_1.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        case GuideManager.GUIDE_STEP.COPY1_2:
            GuideCopy1_2.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        case GuideManager.GUIDE_STEP.COPY1_3:
            GuideCopy1_3.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        case GuideManager.GUIDE_STEP.COPY1_4:
            GuideCopy1_4.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        case GuideManager.GUIDE_STEP.COPY1_5:
            GuideCopy1_5.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        case GuideManager.GUIDE_STEP.COPY2_1:
            GuideCopy2_1.Instance.NextStep();    //新手战斗引导 SELECT_6
            break;

        default:
            break;
        }
        optSuccess = true;
        GameObject  obj1      = GameObject.FindWithTag("main_ui_logic");
        MainUILogic mainlogic = obj1.GetComponent <MainUILogic>();

        mainlogic.LoadBattleUIScene();
    }