void Update() { if (clampPlacementInProgress) { if (ClampPoints.Count <= 0 || ClampPoints == null) { System.DateTime currentTime = System.DateTime.Now; if (currentTime.CompareTo(dryingTimeEnd) >= 0) { UI_Manager.DisplayResultsPanel("Your project is completely dry now. On to the next step.", displayNextSceneButton: true); clampPlacementInProgress = false; saveDryTime = false; } } } }