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C# (CSharp) MainSystem.DropItemfromPlayer示例
编程语言:
C# (CSharp)
类/类型:
MainSystem
方法/功能:
DropItemfromPlayer
hotexamples.com的示例:
1
C# (CSharp) MainSystem.DropItemfromPlayer - 已找到1个示例
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MainSystem.DropItemfromPlayer
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
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隐藏
MakeAccount(21)
AddBalance(17)
MakeReserve(15)
InstantiateAndAddTo(9)
GetBalance(9)
GetPeriodTimeReservations(8)
GetAllReservationsOf(5)
GetPricePerMin(5)
RemoveFieldItem(4)
NumberToCountry(3)
GetAllSortedCountries(3)
IncGold(2)
ExistsEnemy(2)
AddFieldItem(2)
Msg_UseItem(2)
IsWater(2)
FindHitTarget(2)
FindRoom(2)
DelpoyInstance(2)
DecreaseStock(2)
OnRoomMoved(1)
AddItemtoPlayer(1)
Repair(1)
MakeSprite(1)
Msg_TakeItem(1)
Msg_ThrowItem(1)
PlayerEntry(1)
OnPassageMoved(1)
OnRoomExiting(1)
OnPassageMoving(1)
OnRoomEntered(1)
OnRoomEntering(1)
OnTrackableStateChanged(1)
OnRoomMoving(1)
OnRoomExited(1)
Lose(1)
CameraZoomOut(1)
AddMission(1)
CameraZoomIn(1)
CheckMissionisComplete(1)
CollectNeighborEnemies(1)
CreateEntityID(1)
Dispose(1)
DropItemfromPlayer(1)
Execute(1)
Eyedrops(1)
FallItemToFloor(1)
Bless(1)
InputRefrect(1)
GetComponent(1)
常用方法
MakeAccount (21)
AddBalance (17)
MakeReserve (15)
InstantiateAndAddTo (9)
GetBalance (9)
GetPeriodTimeReservations (8)
GetAllReservationsOf (5)
GetPricePerMin (5)
RemoveFieldItem (4)
NumberToCountry (3)
常用方法
GetAllSortedCountries (3)
IncGold (2)
ExistsEnemy (2)
AddFieldItem (2)
Msg_UseItem (2)
IsWater (2)
FindHitTarget (2)
FindRoom (2)
DelpoyInstance (2)
DecreaseStock (2)
OnRoomMoved (1)
AddItemtoPlayer (1)
Repair (1)
MakeSprite (1)
Msg_TakeItem (1)
Msg_ThrowItem (1)
PlayerEntry (1)
OnPassageMoved (1)
OnRoomExiting (1)
OnPassageMoving (1)
常用方法
OnRoomMoved (1)
AddItemtoPlayer (1)
Repair (1)
MakeSprite (1)
Msg_TakeItem (1)
Msg_ThrowItem (1)
PlayerEntry (1)
OnPassageMoved (1)
OnRoomExiting (1)
OnPassageMoving (1)
OnRoomEntered (1)
OnRoomEntering (1)
OnTrackableStateChanged (1)
OnRoomMoving (1)
OnRoomExited (1)
Lose (1)
CameraZoomOut (1)
AddMission (1)
CameraZoomIn (1)
CheckMissionisComplete (1)
CollectNeighborEnemies (1)
CreateEntityID (1)
Dispose (1)
DropItemfromPlayer (1)
Execute (1)
Eyedrops (1)
FallItemToFloor (1)
Bless (1)
InputRefrect (1)
GetComponent (1)
常用方法
OnRoomEntered (1)
OnRoomEntering (1)
OnTrackableStateChanged (1)
OnRoomMoving (1)
OnRoomExited (1)
Lose (1)
CameraZoomOut (1)
AddMission (1)
CameraZoomIn (1)
CheckMissionisComplete (1)
CollectNeighborEnemies (1)
CreateEntityID (1)
Dispose (1)
DropItemfromPlayer (1)
Execute (1)
Eyedrops (1)
FallItemToFloor (1)
Bless (1)
InputRefrect (1)
GetComponent (1)
GetEnemies (1)
AddScore (1)
AddEnemy (1)
GetRenderSystem (1)
GetUpdateSystem (1)
HideMinimap (1)
ChangeEfficiency (1)
Initialize (1)
RunTask (1)
示例#1
0
显示文件
文件:
testscript.cs
项目:
TKNW/Talk-and-Event-System
bool DropItem(string name) { return(Masys.DropItemfromPlayer(name)); }
x