public override void SetShaderParams() { MainShader.SetInt("L_WIDTH", (int)LifeDimentions.x); MainShader.SetInt("L_HEIGHT", (int)LifeDimentions.y); MainShader.SetVector("displacement", displacement); }
public override void SetShaderParams() { MainShader.SetInt("count", count); }
public override void SetShaderParams() { MainShader.SetInt("count", count); MainShader.SetFloat("speed", 10); }