示例#1
0
    private void Awake()
    {
        KERNEL_ID_Init      = MainShader.FindKernel("Init");
        KERNEL_ID_Render    = MainShader.FindKernel("Render");
        KERNEL_ID_LifeCycle = MainShader.FindKernel("LifeCycle");

        StartCoroutine(doLife());
    }
    private void Awake()
    {
        KERNEL_ID_Render = MainShader.FindKernel("Render");
        KERNEL_ID_Init   = MainShader.FindKernel("Init");
        KERNEL_ID_Update = MainShader.FindKernel("Update");

        SLIME_BLOCK_COUNT = Mathf.CeilToInt(count / InitBlockLength);
    }
    private void Awake()
    {
        KERNEL_ID_Render = MainShader.FindKernel("Render");
        KERNEL_ID_Init   = MainShader.FindKernel("Init");
        KERNEL_ID_Update = MainShader.FindKernel("Update");

        BOID_CYCLE_BLOCK_COUNT = Mathf.CeilToInt(count / InitBlockLength);

        InitComputeBuffer();
    }
示例#4
0
    private void Awake()
    {
        _Camara = GetComponent <Camera>();

        KERNEL_ID_Render = MainShader.FindKernel("Render");
    }
示例#5
0
 private void Awake()
 {
     KERNEL_ID_Render = MainShader.FindKernel("Render");
 }