void Start()
 {
     mainSceneInter = new MainSceneCtrlInter();
 }
    //public static float tempoPartida;
    // private TypedLobby lobbyName = new TypedLobby("New_Lobby", LobbyType.Default);
    // private RoomInfo[] roomsList;
    void Start()
    {
        timeGame = new TimerGame();
           SpawnsPlayers = GameObject.FindGameObjectsWithTag("Spawn");
           mainSceneInter = new MainSceneCtrlInter();

           playersMax = 8;

           PhotonNetwork.autoJoinLobby = true;

         //  Connect();
    }