void Start() { mainSceneInter = new MainSceneCtrlInter(); }
//public static float tempoPartida; // private TypedLobby lobbyName = new TypedLobby("New_Lobby", LobbyType.Default); // private RoomInfo[] roomsList; void Start() { timeGame = new TimerGame(); SpawnsPlayers = GameObject.FindGameObjectsWithTag("Spawn"); mainSceneInter = new MainSceneCtrlInter(); playersMax = 8; PhotonNetwork.autoJoinLobby = true; // Connect(); }