private void Awake() { if (Instance == null) { Instance = this; } }
private Dictionary <string, NodeData> mapNodeValueDic = new Dictionary <string, NodeData>(); //地图相应图块的数据 void Awake() { curLevel = 1; InitNodeData(); MainManager.Instance(); UIManager.Instance(); }
public ShellViewModel(IKernel kernel, MainManager mainManager, MetroDialogService metroDialogService, FlyoutSettingsViewModel flyoutSettings) { _kernel = kernel; var checkedForUpdate = false; MainManager = mainManager; MetroDialogService = metroDialogService; DisplayName = "Artemis"; ActiveIcon = "../Resources/logo-disabled.ico"; GeneralSettings = SettingsProvider.Load <GeneralSettings>(); Flyouts = new BindableCollection <FlyoutBaseViewModel> { flyoutSettings }; MainManager.EnabledChanged += (sender, args) => { Enabled = args.Enabled; // Check for updates once if auto update is enabled and the window is shown if (GeneralSettings.AutoUpdate && !checkedForUpdate && CanHideWindow) { checkedForUpdate = true; Updater.CheckForUpdate(MetroDialogService); } }; // This gets updated automatically but during startup lets quickly preset it Enabled = GeneralSettings.Suspended; }
void Update() { if (MainManager.CheckClicked(col)) { clicked = true; } }
void Update() { // load buttons update if (canvas) { List <string> savesNames = MainManager.GetSavesNames(); // we get every registered save int index = 0; if (loadables.activeSelf) { RectTransform tr = loadables.GetComponent <RectTransform>(); // we use the panel as the reference point to place the buttons foreach (string name in savesNames) { // for every save we place the buttons at the correct place, using a little formula (considering the window scale, the panel size and the scrollbar state) if (loadVehicles.ContainsKey(name)) // security, we make sure there is a button for the save { loadVehicles[name].transform.position = new Vector3(tr.position.x + canvas.scaleFactor * (1.5f * tr.sizeDelta.x / 4f), tr.position.y - canvas.scaleFactor * (tr.sizeDelta.y / 10f) - canvas.scaleFactor * (index * tr.sizeDelta.y / 5f) + (savesNames.Count > 5 ? canvas.scaleFactor * scrollbar.value * (savesNames.Count - 5) * (tr.sizeDelta.y / 5f) : 0f)); if (eraseVehicles.ContainsKey(name)) // security, even though both buttons are created together, you never know { eraseVehicles[name].transform.position = new Vector3(tr.position.x + canvas.scaleFactor * (3.5f * tr.sizeDelta.x / 4f), tr.position.y - canvas.scaleFactor * (tr.sizeDelta.y / 10f) - canvas.scaleFactor * (index * tr.sizeDelta.y / 5f) + (savesNames.Count > 5 ? canvas.scaleFactor * scrollbar.value * (savesNames.Count - 5) * (tr.sizeDelta.y / 5f) : 0f)); } else { Debug.LogError("We should have a erase button for " + name); } index++; } } } } }
public void Setup(string n, int id, MainManager m) { ID = id; Name = n; PathName.text = Name; MM = m; }
IEnumerator IntroReviews() { yield return(WaitTimeOrSkip(0.5f)); float delayBetweenIntros = 5f; float delayDecay = 1f; float minDelay = 0.25f; foreach (var review in Reviews) { if (Skip) { delayBetweenIntros = 0; minDelay = 0; } delayBetweenIntros -= delayDecay; delayBetweenIntros = Mathf.Max(delayBetweenIntros, minDelay); review.Intro(delayBetweenIntros); yield return(WaitTimeOrSkip(delayBetweenIntros)); } while (!SimpleInput.IsInputInState(eInput.Interact, eButtonState.Pressed)) { yield return(null); } MainManager.Instance.TransToScreen(Settings.MenuScreenName, Settings.HudScreenName); MainManager.SubtractScene(Settings.TheatreScreenName); MainManager.SubtractScene(Settings.TheatreFlippedScreenName); MainManager.SubtractScene(Settings.TheatreBarScreenName); Hide(); }
private void DisablePreviewOsqlButton() { //Force to Disable button without checking MainManager mainManager = new MainManager(); mainManager.RibbonManager.UpdateUI(EventType.ForceDisablePreviewOsql); }
void Update() { if (MainManager.CheckClicked(col) || Input.GetKey(KeyCode.Escape)) { Destroy(transform.parent.parent.gameObject); } }
void Start() { managerScript = GameObject.Find("MainManager").GetComponent <MainManager>(); derrapeAudio = GetComponent <AudioSource>(); //PlayerPrefs.SetInt("HardOn", 1); carRB = GetComponent <Rigidbody2D>(); //PlayerPrefs.SetInt("Level", 7); level = managerScript.level; Levels.GetChild(level - 1).gameObject.SetActive(true); switch (level) { case 1: case 2: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(9.7f, 6f, 0.3f); break; case 7: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(1.5f, 5.5f, 0.3f); break; case 3: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(-9.7f, 6f, 0.3f); break; case 4: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(9.7f, 6f, 0.3f); break; case 5: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(9.7f, 6f, 0.3f); break; case 6: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(-0.64f, 6f, 0.3f); break; case 8: StartPos.position = new Vector3(-9.7f, -6f, 0.3f); EndPos.position = new Vector3(-2.5f, -1f, 0.3f); break; } transform.position = new Vector2(StartPos.position.x, StartPos.position.y); if (managerScript.hardOn == 1) { cameraPosRot.parent = transform; cameraPosRot.localPosition = new Vector3(0, 0, -0.15f); cameraPosRot.localRotation = Quaternion.Euler(-90, 0, 0); } }
static bool Prefix(MainManager __instance) { __instance.gameObject.AddComponent <CollisionViewerManager>(); __instance.gameObject.AddComponent <DisplayPlayerDirection>(); return(true); }
void Start() { mainManagerGO = GameObject.Find("MainManager"); mainManager = mainManagerGO.GetComponent <MainManager>(); smokeParticles = transform.Find("Smoke").GetComponent <ParticleSystem>(); destroyParticles = transform.Find("Destroyed").GetComponentInChildren <ParticleSystem>(); }
public ModuleViewModel(MainManager mainManager, ModuleModel moduleModel, IKernel kernel) { _mainManager = mainManager; _moduleManager = mainManager.ModuleManager; _generalSettings = SettingsProvider.Load <GeneralSettings>(); ModuleModel = moduleModel; Settings = moduleModel.Settings; _mainManager.EnabledChanged += MainManagerOnEnabledChanged; _moduleManager.EffectChanged += ModuleManagerOnModuleChanged; // ReSharper disable once VirtualMemberCallInConstructor if (!UsesProfileEditor) { return; } IParameter[] args = { new ConstructorArgument("mainManager", _mainManager), new ConstructorArgument("moduleModel", ModuleModel), new ConstructorArgument("lastProfile", Settings.LastProfile) }; ProfileEditor = kernel.Get <ProfileEditorViewModel>(args); }
private void RX() { try { while (true) { try { if (!ClientSocket.Connected) { Logger.NetworkChatLog($"User with IP: {ClientIP}:{ClientPort}, Disconnected from the Network chat. Connection time: {(DateTime.Now - this.ConnectedAt)}. ChatClientID: {this.ClientID}"); MainManager.onMessage -= msgdelegate; NetworkEvents.onPlayerConnected -= onPlayerConnectedDelegate; NetworkEvents.onPlayerDisconnected -= onPlayerDisconnectedDelegate; MainManager.ChatClients.Remove(this); return; } byte[] buffer = new byte[ClientSocket.ReceiveBufferSize]; ClientSocket.Receive(buffer); if (String.IsNullOrEmpty(Encoding.UTF8.GetString(buffer))) { continue; } if (lastMessageTime != null) { if (!this.IsAdmin) { if ((DateTime.Now - lastMessageTime).TotalSeconds < MainManager.ChatCooldown) //too Fast { InfoSender($"You chatting too fast, send message every {MainManager.ChatCooldown} second/s"); continue; } } } string[] serial = Encoding.UTF8.GetString(buffer).Split('|'); string sender_name = serial[1]; string sender_message = serial[2]; MainManager.SendMessagetoChatLocal(sender_name, sender_message); Logger.NetworkChatLog($"(networkuser) {sender_name}: {sender_message} . ChatClientID: {this.ClientID}"); lastMessageTime = DateTime.Now; } catch { lastMessageTime = DateTime.Now; Thread.Sleep(1000); continue; } } } catch { try { ClientSocket.Close(); Logger.NetworkChatLog($"User with IP: {ClientIP}:{ClientPort}, Disconnected from the Network chat. Connection time: {(DateTime.Now - this.ConnectedAt)} . ChatClientID: {this.ClientID} "); } catch { MainManager.ChatClients.Remove(this); Logger.NetworkChatLog($"User with IP: {ClientIP}:{ClientPort}, Disconnected from the Network chat. Connection time: {(DateTime.Now - this.ConnectedAt)} . ChatClientID: {this.ClientID}"); return; } MainManager.onMessage -= msgdelegate; NetworkEvents.onPlayerConnected -= onPlayerConnectedDelegate; NetworkEvents.onPlayerDisconnected -= onPlayerDisconnectedDelegate; MainManager.ChatClients.Remove(this); return; } }
void Update() { Manager = GameObject.FindGameObjectWithTag("Manager"); mainmanagerverbrick = Manager.GetComponent <MainManager>(); //Wenn arbeit an is if (onwork == true) { //zeitablaufen arbeitszeit -= Time.deltaTime; Rauch.SetActive(true); } else { Rauch.SetActive(false); if (needworker <= mainmanagerverbrick.people) { //dann soll leute -= benötigte leute sein mainmanagerverbrick.people -= needworker; arbeiter += needworker; mainmanagerverbrick.peoplework += needworker; arbeiter += mainmanagerverbrick.peoplework; } } if (needworker == arbeiter) { onwork = true; } else { onwork = false; } if (ausgebaut == 1) { needworker = 4; // wenn arbeiter <= gevrauchte arbeiter is und zeit =0 is dann geld und time rs if (arbeiter <= needworker && arbeitszeit <= 0) { arbeitszeit = arbeitszeitrs; einnahmen = 10; mainmanagerverbrick.Money += einnahmen; } } if (ausgebaut == 2) { needworker = 6; if (arbeiter <= 2 && arbeitszeit <= 0) { arbeitszeit = arbeitszeitrs; einnahmen = 25; mainmanagerverbrick.Money += einnahmen; Rauch.SetActive(true); } } }
/// <summary> /// Initializes a new instance of the PhysicsManager class. /// </summary> /// <param name="mainManager">the main manager reference</param> public PhysicsManager(MainManager mainManager) { // create the particle system this.particleSystem = new ParticleSystem(); // create the timer this.timer = new DispatcherTimer(); }
public PreparedPainting() { InitializeComponent(); manager = new MainManager(new PaintingMemoryManager()); this.preparedPaintingControlPanel.SetManager(manager); }
public TypeWaveModel(MainManager mainManager, TypeWaveSettings settings) : base(mainManager, null) { Name = "TypeWave"; _waves = new List <Wave>(); _randomColor = Color.Red; Settings = settings; Initialized = false; }
public void Initialize(MainManager setMainManager, int setI, int setJ, int setK) { mainManager = setMainManager; i = setI; j = setJ; k = setK; }
void OnMouseDown() { if (Clicked != null && MainManager.GetInstance().StateClickEnabled) { Clicked(this); } _displayObjectName = false; }
// Use this for initialization void Start() { MM = GameObject.Find("MainManager").GetComponent <MainManager>(); if (manual) { SetTileType(Type); } }
private void Awake() { _character = FindObjectOfType <Character>(); _cityCamera = FindObjectOfType <CityCamera>(); _mainManager = FindObjectOfType <MainManager>(); _audioSource = GetComponent <AudioSource>(); _gameState = _mainManager._gameState; }
public VolumeDisplayModel(MainManager mainManager, VolumeDisplaySettings settings) : base(mainManager) { Settings = settings; Name = "VolumeDisplay"; Enabled = Settings.Enabled; VolumeDisplay = new VolumeBar(MainManager.DeviceManager, settings); }
private void Update() { if (MainManager.CheckClicked(col) || Input.GetKey(KeyCode.Escape)) { MainManager.expandedBlocked = false; GameObject.Destroy(transform.parent.parent.gameObject); } }
void Update() { if (MainManager.CheckClicked(col)) { MainManager.movingLocked = false; Destroy(transform.parent.parent.gameObject); } }
public override void finish() { //해당 작업을 끝내기. settingBase.SetActive(false); save(); AudioManager.GetComponent <Main_AudioManager>().changeVolumn(); MainManager.GetComponent <Main_Manager>().backtoMain(); }
public RocketLeagueViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory) : base(main, new RocketLeagueModel(main, new RocketLeagueSettings()), events, pFactory) { DisplayName = "Rocket League"; MainManager.EffectManager.EffectModels.Add(GameModel); SetVersionText(); }
public UnrealTournamentViewModel(MainManager main, IProfileEditorVmFactory pFactory, UnrealTournamentModel model) : base(main, model, pFactory) { DisplayName = "Unreal Tournament"; MainManager.EffectManager.EffectModels.Add(GameModel); FindGame(); InstallGif(); }
public OverwatchViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory) : base(main, new OverwatchModel(events, main, new OverwatchSettings()), events, pFactory) { DisplayName = "Overwatch"; MainManager.EffectManager.EffectModels.Add(GameModel); FindOverwatch(); }
protected EffectModel(MainManager mainManager, EffectSettings settings, IDataModel dataModel) { MainManager = mainManager; Settings = settings; DataModel = dataModel; MainManager.EffectManager.EffectModels.Add(this); }
private void Start() { col = GetComponent <Collider2D>(); MainManager.MainCamera().GetComponent <Slide>().canWeSlide = false; MainManager.movingLocked = true; MainManager.expandedListManager = 1; MainManager.expandedBlocked = true; }
public void init(ArrayList liste, Note.Which piste, MainManager m) { this.newParticle = null; this.beginning = 0; this.initialized = false; this.noteStart = 0; this.noteObjects = new ArrayList(); this.isActive = false; this.nextNoteTime = 0; this.previousNoteEnd = 0; this.soundPlayed = false; this.mainManager = m; this.piste = piste; this.notesListe = liste; this.beginning = Time.timeSinceLevelLoad; this.initialized = true; StartCoroutine(playNotes()); StartCoroutine(renderNotes()); this.toucheObject.renderer.enabled = true; }
// Use this for initialization void Awake() { if (dataCenter == null) { dataCenter = gameObject.GetComponent<DataCenter>(); ins = this; GameObject.DontDestroyOnLoad(gameObject); skill = gameObject.GetComponent<Skill>(); command = gameObject.GetComponent<Command>(); command.init(); gamePlayObj = command.gamePlayObj; bgm = GetComponent<AudioSource>(); socket = new Client(command); } else if (dataCenter != gameObject.GetComponent<DataCenter>()) { Destroy(gameObject); //Debug.Log ("hello"); //Debug.Log ("ins:"+ins.GetInstanceID()+" dataCenter:"+dataCenter.GetInstanceID() ); } }
void Awake() { _instance = this; swarm = new Swarm(); }
public void Active() { mainManagerScript = GameObject.Find("MainManager").GetComponent<MainManager>(); }
// Use this for initialization void Start() { sw = (SkeletonWrapper) FindObjectOfType(typeof(SkeletonWrapper)); if(sw == null) { Instantiate(KinectPrefab); sw = (SkeletonWrapper) FindObjectOfType(typeof(SkeletonWrapper)); } ks = (KinectSensor) FindObjectOfType(typeof(KinectSensor)); this.mainManager = (MainManager) FindObjectOfType(typeof(MainManager)); noteGauche = noteDroite = noteGenous = Note.Which.NONE; bonusActivated = false; }