IEnumerator Start() { while (spawn) { Debug.Log(spawn + " " + !gameManager.IsGamePaused()); yield return(new WaitForSecondsRealtime(Random.Range(spawnTimerMin, spawnTimerMax))); if (spawn && !gameManager.IsGamePaused()) { Debug.Log("spawning"); SpawnEnemies(); } } }
IEnumerator Start() { while (spawn) { yield return(new WaitForSecondsRealtime(Random.Range(spawnTimerMin, spawnTimerMax))); InRange(); if (spawn && inRange && !gameManager.IsGamePaused()) { myAnimator.SetTrigger("isSpawning"); } } }