public void Progress() { //print(ChapterProgress); if (SelectedChapter >= Chapters.Count) { return; } if (mgm.GlobalLocationManager.GetCurrentLocation().Distance(Chapters[SelectedChapter].location) > 0.1f) { print("Too Far away"); return; } string won = PlayerPrefs.GetString("MGameState"); if (won.Equals("won")) { ChapterProgress++; print("Hurra, you won the game."); } else if (won.Equals("lost")) { print("Oh No, you lost."); } PlayerPrefs.SetString("MGameState", "none"); if (Chapters[SelectedChapter].pTexts.ContainsKey(ChapterProgress)) { PlainText pText = Chapters[SelectedChapter].pTexts[ChapterProgress]; //print("Text: " + pText.text); mgm.DisplayPlainText(pText.text, mgm.CharacterManager.Characters[pText.charID]); } else if (Chapters[SelectedChapter].events.ContainsKey(ChapterProgress)) { } else if (Chapters[SelectedChapter].mGame.ContainsKey(ChapterProgress)) { mgm.SaveLoadManager.SaveChapterProgress(SelectedChapter, 0, ChapterProgress); mgm.StartMiniGame(Chapters[SelectedChapter].mGame[ChapterProgress].miniSpielID); //print("Minigame " + Chapters[SelectedChapter].mGame[ChapterProgress].miniSpielID); //PlayerPrefs.SetString("MGameState", "won"); } else { mgm.DisplayPlainText("Das Kapitel ist vorbei.", mgm.CharacterManager.Characters["AG"]); ChapterProgress = 0; SelectedChapter++; } ChapterProgress++; }