示例#1
0
        internal void Run()
        {
            var glow = true;

            while (true)
            {
                var input = Console.ReadLine();
                switch (input.ToLower())
                {
                case "test":
                    Console.WriteLine(MemoryManager.ReadMemory <int>(SDK.LocalPlayer.m_iBase + Offsets.m_iHealth));
                    MemoryManager.WriteMemory <int>(Offsets.m_iHealth, 500);
                    break;

                case "skins":
                case "skinchanger":
                    if (!Settings.Skinchanger.Enabled)
                    {
                        Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled;
                        Console.WriteLine("Skinchanger Changer On!");
                    }
                    else
                    {
                        Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled;
                        Console.WriteLine("Skinchanger changer Off!");
                    }

                    break;

                case "change flash":
                    Console.WriteLine("Enter a number between 0-255");
                    Settings.NoFlash.Flash = float.Parse(Console.ReadLine());
                    break;

                case "change fov":
                    Console.WriteLine("Enter a number between 0-255");
                    Settings.Fovchanger.Fov = int.Parse(Console.ReadLine());
                    break;

                case "NoFlash":
                    if (Settings.NoFlash.Enabled)
                    {
                        Console.WriteLine("NoFlash Off!");
                    }
                    else if (!Settings.NoFlash.Enabled)
                    {
                        Console.WriteLine("NoFlash On!");
                    }

                    Settings.NoFlash.Enabled = !Settings.NoFlash.Enabled;
                    break;

                case "fov":
                    if (!Settings.Fovchanger.Enabled)
                    {
                        Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled;
                        Console.WriteLine("Fov Changer On!");
                    }
                    else
                    {
                        Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled;
                        Console.WriteLine("Fov changer Off!");
                    }

                    break;

                case "glow":
                    MainClass.GlowCall();
                    if (!glow)
                    {
                        Console.WriteLine("Glow On!");
                        Settings.GlowEnemy.Enabled = true;
                        Settings.GlowTeam.Enabled  = true;
                    }
                    else
                    {
                        Console.WriteLine("Glow Off!");
                        Settings.GlowEnemy.Enabled = false;
                        Settings.GlowTeam.Enabled  = true;
                    }

                    break;

                case "chams":
                    Settings.GlowTeam.ChamsEnabled  = !Settings.GlowTeam.ChamsEnabled;
                    Settings.GlowEnemy.ChamsEnabled = !Settings.GlowEnemy.ChamsEnabled;
                    break;

                case "trigger":
                    MainClass.TriggerCall();
                    if (Settings.Trigger.Enabled)
                    {
                        Console.WriteLine("Trigger On!");
                    }
                    else
                    {
                        Console.WriteLine("Trigger Off!");
                    }
                    break;

                case "bhop":
                    MainClass.BunnyCall();
                    if (Settings.Bhop.Enabled)
                    {
                        Console.WriteLine("Bhop On!");
                    }
                    else
                    {
                        Console.WriteLine("Bhop Off!");
                    }
                    break;

                case "help":
                case "commands":
                    // Console.WriteLine("Available Commands are NoFlash, glow, fov, bhop, trigger, chams 'ENABLED AFTER GLOW', change fov, change Flash");
                    break;

                case "clear":
                    Console.Clear();
                    Console.Title           = "Fallen Sharp CSGO - " + File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location);
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.WriteLine("/////////////////////");
                    Console.WriteLine("//Fallen Sharp CSGO//");
                    Console.WriteLine("/////////////////////");
                    Console.WriteLine("");
                    Console.WriteLine("GlowE status - " + Settings.GlowEnemy.Enabled);
                    Console.WriteLine("GlowT status - " + Settings.GlowTeam.Enabled);
                    Console.WriteLine("ChamsE status - " + Settings.GlowEnemy.ChamsEnabled);
                    Console.WriteLine("ChamsT status - " + Settings.GlowTeam.ChamsEnabled);
                    Console.WriteLine("FOV status - " + Settings.Fovchanger.Enabled);
                    Console.WriteLine("Bhop status - " + Settings.Bhop.Enabled);
                    Console.WriteLine("NoFlash status - " + Settings.NoFlash.Enabled);
                    Console.WriteLine("NoHands status - " + Settings.Nohands.Enabled);
                    Console.WriteLine("Hitsound status - " + Settings.Hitsound.Enabled);
                    Console.WriteLine("Trigger status - " + Settings.Trigger.Enabled);
                    Console.WriteLine("Autopistol status - " + Settings.Autopistol.Enabled);
                    Console.WriteLine("Radar status - " + Settings.Radar.Enabled);
                    Console.WriteLine("Aimbot status - " + Settings.Aimbot.Enabled + " // DOES NOTHING AT THE MOMENT");
                    Console.WriteLine("RCS status - " + Settings.RCS.Enabled);
                    Console.WriteLine("Skinchanger status - " + Settings.Skinchanger.Enabled);
                    Console.WriteLine("");
                    break;

                case "save":
                case "save config":
                    INI.INI.SaveConfig();
                    Console.WriteLine("Config Saved!");
                    break;

                case "load":
                case "load config":
                    INI.INI.LoadConfig();
                    break;

                case "exit":
                    Environment.Exit(0);
                    break;

                default:
                    Console.WriteLine("Invalid Input!");
                    break;
                }
            }
        }
示例#2
0
        internal void Run()
        {
            bool glow = true;

            while (true)
            {
                var input = Console.ReadLine();
                switch (input.ToLower())
                {
                case "test":
                    Console.WriteLine(MainClass.Memory.ReadInt(LocalPlayer.Base + netvars.m_iHealth));
                    MainClass.Memory.WriteInt(netvars.m_iHealth, 500);
                    break;

                case "skins":
                case "skinchanger":
                    if (!Settings.Skinchanger.Enabled)
                    {
                        Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled;
                        Console.WriteLine("Skinchanger Changer On!");
                    }
                    else
                    {
                        Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled;
                        Console.WriteLine("Skinchanger changer Off!");
                    }
                    break;

                case "change flash":
                    Console.WriteLine("Enter a number between 0-255");
                    Settings.Noflash.Flash = float.Parse(Console.ReadLine());
                    break;

                case "change fov":
                    Console.WriteLine("Enter a number between 0-255");
                    Settings.Fovchanger.Fov = int.Parse(Console.ReadLine());
                    break;

                case "noflash":
                    if (Settings.Noflash.Enabled)
                    {
                        Console.WriteLine("NoFlash Off!");
                    }
                    else if (!Settings.Noflash.Enabled)
                    {
                        Console.WriteLine("NoFlash On!");
                    }

                    Settings.Noflash.Enabled = !Settings.Noflash.Enabled;
                    break;

                case "fov":
                    if (!Settings.Fovchanger.Enabled)
                    {
                        Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled;
                        Console.WriteLine("Fov Changer On!");
                    }
                    else
                    {
                        Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled;
                        Console.WriteLine("Fov changer Off!");
                    }
                    break;

                case "glow":
                    MainClass.GlowCall();
                    if (!glow)
                    {
                        Console.WriteLine("Glow On!");
                        Settings.Glow.GlowEnemy = true;
                        Settings.Glow.GlowTeam  = true;
                    }
                    else
                    {
                        Console.WriteLine("Glow Off!");
                        Settings.Glow.GlowEnemy = false;
                        Settings.Glow.GlowTeam  = true;
                    }
                    break;

                case "chams":
                    Settings.Glow.ChamsTeam  = !Settings.Glow.ChamsTeam;
                    Settings.Glow.ChamsEnemy = !Settings.Glow.ChamsEnemy;
                    break;

                case "trigger":
                    MainClass.TriggerCall();
                    if (Settings.Trigger.Enabled)
                    {
                        Console.WriteLine("Trigger On!");
                    }
                    else
                    {
                        Console.WriteLine("Trigger Off!");
                    }
                    break;

                case "bhop":
                    MainClass.BunnyCall();
                    if (Settings.Bhop.Enabled)
                    {
                        Console.WriteLine("Bhop On!");
                    }
                    else
                    {
                        Console.WriteLine("Bhop Off!");
                    }
                    break;

                case "help":
                case "commands":
                    //Console.WriteLine("Available Commands are noFlash, glow, fov, bhop, trigger, chams 'ENABLED AFTER GLOW', change fov, change Flash");
                    break;

                case "clear":
                    Console.Title           = "Fallen Sharp CSGO - " + File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location);
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.Clear();
                    Console.WriteLine("/////////////////////");
                    Console.WriteLine("//Fallen Sharp CSGO//");
                    Console.WriteLine("/////////////////////");
                    Console.WriteLine("");
                    Console.WriteLine("GlowE status - " + Settings.Glow.GlowEnemy);
                    Console.WriteLine("GlowT status - " + Settings.Glow.GlowTeam);
                    Console.WriteLine("ChamsE status - " + Settings.Glow.ChamsEnemy);
                    Console.WriteLine("ChamsT status - " + Settings.Glow.ChamsTeam);
                    Console.WriteLine("Trigger status - " + Settings.Trigger.Enabled);
                    Console.WriteLine("Bhop status - " + Settings.Bhop.Enabled);
                    Console.WriteLine("NoFlash status - " + Settings.Noflash.Enabled);
                    Console.WriteLine("FOV status - " + Settings.Fovchanger.Enabled);
                    Console.WriteLine("Skinchanger status - " + Settings.Skinchanger.Enabled);
                    break;

                case "save":
                case "save config":
                    INI.INI.Ini.SaveConfig();
                    Console.WriteLine("Config Saved!");
                    break;

                case "load":
                case "load config":
                    INI.INI.Ini.LoadConfig();
                    break;

                case "exit":
                    Environment.Exit(0);
                    break;

                default:
                    Console.WriteLine("Invalid Input!");
                    break;
                }
            }
        }