internal void Run() { var glow = true; while (true) { var input = Console.ReadLine(); switch (input.ToLower()) { case "test": Console.WriteLine(MemoryManager.ReadMemory <int>(SDK.LocalPlayer.m_iBase + Offsets.m_iHealth)); MemoryManager.WriteMemory <int>(Offsets.m_iHealth, 500); break; case "skins": case "skinchanger": if (!Settings.Skinchanger.Enabled) { Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled; Console.WriteLine("Skinchanger Changer On!"); } else { Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled; Console.WriteLine("Skinchanger changer Off!"); } break; case "change flash": Console.WriteLine("Enter a number between 0-255"); Settings.NoFlash.Flash = float.Parse(Console.ReadLine()); break; case "change fov": Console.WriteLine("Enter a number between 0-255"); Settings.Fovchanger.Fov = int.Parse(Console.ReadLine()); break; case "NoFlash": if (Settings.NoFlash.Enabled) { Console.WriteLine("NoFlash Off!"); } else if (!Settings.NoFlash.Enabled) { Console.WriteLine("NoFlash On!"); } Settings.NoFlash.Enabled = !Settings.NoFlash.Enabled; break; case "fov": if (!Settings.Fovchanger.Enabled) { Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled; Console.WriteLine("Fov Changer On!"); } else { Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled; Console.WriteLine("Fov changer Off!"); } break; case "glow": MainClass.GlowCall(); if (!glow) { Console.WriteLine("Glow On!"); Settings.GlowEnemy.Enabled = true; Settings.GlowTeam.Enabled = true; } else { Console.WriteLine("Glow Off!"); Settings.GlowEnemy.Enabled = false; Settings.GlowTeam.Enabled = true; } break; case "chams": Settings.GlowTeam.ChamsEnabled = !Settings.GlowTeam.ChamsEnabled; Settings.GlowEnemy.ChamsEnabled = !Settings.GlowEnemy.ChamsEnabled; break; case "trigger": MainClass.TriggerCall(); if (Settings.Trigger.Enabled) { Console.WriteLine("Trigger On!"); } else { Console.WriteLine("Trigger Off!"); } break; case "bhop": MainClass.BunnyCall(); if (Settings.Bhop.Enabled) { Console.WriteLine("Bhop On!"); } else { Console.WriteLine("Bhop Off!"); } break; case "help": case "commands": // Console.WriteLine("Available Commands are NoFlash, glow, fov, bhop, trigger, chams 'ENABLED AFTER GLOW', change fov, change Flash"); break; case "clear": Console.Clear(); Console.Title = "Fallen Sharp CSGO - " + File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("/////////////////////"); Console.WriteLine("//Fallen Sharp CSGO//"); Console.WriteLine("/////////////////////"); Console.WriteLine(""); Console.WriteLine("GlowE status - " + Settings.GlowEnemy.Enabled); Console.WriteLine("GlowT status - " + Settings.GlowTeam.Enabled); Console.WriteLine("ChamsE status - " + Settings.GlowEnemy.ChamsEnabled); Console.WriteLine("ChamsT status - " + Settings.GlowTeam.ChamsEnabled); Console.WriteLine("FOV status - " + Settings.Fovchanger.Enabled); Console.WriteLine("Bhop status - " + Settings.Bhop.Enabled); Console.WriteLine("NoFlash status - " + Settings.NoFlash.Enabled); Console.WriteLine("NoHands status - " + Settings.Nohands.Enabled); Console.WriteLine("Hitsound status - " + Settings.Hitsound.Enabled); Console.WriteLine("Trigger status - " + Settings.Trigger.Enabled); Console.WriteLine("Autopistol status - " + Settings.Autopistol.Enabled); Console.WriteLine("Radar status - " + Settings.Radar.Enabled); Console.WriteLine("Aimbot status - " + Settings.Aimbot.Enabled + " // DOES NOTHING AT THE MOMENT"); Console.WriteLine("RCS status - " + Settings.RCS.Enabled); Console.WriteLine("Skinchanger status - " + Settings.Skinchanger.Enabled); Console.WriteLine(""); break; case "save": case "save config": INI.INI.SaveConfig(); Console.WriteLine("Config Saved!"); break; case "load": case "load config": INI.INI.LoadConfig(); break; case "exit": Environment.Exit(0); break; default: Console.WriteLine("Invalid Input!"); break; } } }
internal void Run() { bool glow = true; while (true) { var input = Console.ReadLine(); switch (input.ToLower()) { case "test": Console.WriteLine(MainClass.Memory.ReadInt(LocalPlayer.Base + netvars.m_iHealth)); MainClass.Memory.WriteInt(netvars.m_iHealth, 500); break; case "skins": case "skinchanger": if (!Settings.Skinchanger.Enabled) { Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled; Console.WriteLine("Skinchanger Changer On!"); } else { Settings.Skinchanger.Enabled = !Settings.Skinchanger.Enabled; Console.WriteLine("Skinchanger changer Off!"); } break; case "change flash": Console.WriteLine("Enter a number between 0-255"); Settings.Noflash.Flash = float.Parse(Console.ReadLine()); break; case "change fov": Console.WriteLine("Enter a number between 0-255"); Settings.Fovchanger.Fov = int.Parse(Console.ReadLine()); break; case "noflash": if (Settings.Noflash.Enabled) { Console.WriteLine("NoFlash Off!"); } else if (!Settings.Noflash.Enabled) { Console.WriteLine("NoFlash On!"); } Settings.Noflash.Enabled = !Settings.Noflash.Enabled; break; case "fov": if (!Settings.Fovchanger.Enabled) { Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled; Console.WriteLine("Fov Changer On!"); } else { Settings.Fovchanger.Enabled = !Settings.Fovchanger.Enabled; Console.WriteLine("Fov changer Off!"); } break; case "glow": MainClass.GlowCall(); if (!glow) { Console.WriteLine("Glow On!"); Settings.Glow.GlowEnemy = true; Settings.Glow.GlowTeam = true; } else { Console.WriteLine("Glow Off!"); Settings.Glow.GlowEnemy = false; Settings.Glow.GlowTeam = true; } break; case "chams": Settings.Glow.ChamsTeam = !Settings.Glow.ChamsTeam; Settings.Glow.ChamsEnemy = !Settings.Glow.ChamsEnemy; break; case "trigger": MainClass.TriggerCall(); if (Settings.Trigger.Enabled) { Console.WriteLine("Trigger On!"); } else { Console.WriteLine("Trigger Off!"); } break; case "bhop": MainClass.BunnyCall(); if (Settings.Bhop.Enabled) { Console.WriteLine("Bhop On!"); } else { Console.WriteLine("Bhop Off!"); } break; case "help": case "commands": //Console.WriteLine("Available Commands are noFlash, glow, fov, bhop, trigger, chams 'ENABLED AFTER GLOW', change fov, change Flash"); break; case "clear": Console.Title = "Fallen Sharp CSGO - " + File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location); Console.ForegroundColor = ConsoleColor.White; Console.Clear(); Console.WriteLine("/////////////////////"); Console.WriteLine("//Fallen Sharp CSGO//"); Console.WriteLine("/////////////////////"); Console.WriteLine(""); Console.WriteLine("GlowE status - " + Settings.Glow.GlowEnemy); Console.WriteLine("GlowT status - " + Settings.Glow.GlowTeam); Console.WriteLine("ChamsE status - " + Settings.Glow.ChamsEnemy); Console.WriteLine("ChamsT status - " + Settings.Glow.ChamsTeam); Console.WriteLine("Trigger status - " + Settings.Trigger.Enabled); Console.WriteLine("Bhop status - " + Settings.Bhop.Enabled); Console.WriteLine("NoFlash status - " + Settings.Noflash.Enabled); Console.WriteLine("FOV status - " + Settings.Fovchanger.Enabled); Console.WriteLine("Skinchanger status - " + Settings.Skinchanger.Enabled); break; case "save": case "save config": INI.INI.Ini.SaveConfig(); Console.WriteLine("Config Saved!"); break; case "load": case "load config": INI.INI.Ini.LoadConfig(); break; case "exit": Environment.Exit(0); break; default: Console.WriteLine("Invalid Input!"); break; } } }