public void Go() { m_fulfilled = false; m_customerWaitTimeRemaining = m_customerWaitTime; Main.AUDIO_Info(); }
// Player near a chopping table public void OnFoundChoppingTable(ChoppingTable choppingTable) { if (choppingTable.m_playerID == PLAYER_ID.ANYONE || choppingTable.m_playerID == m_playerID) { Debug.Log("OnFoundTable"); Main.AUDIO_Info(); Main.SendFloater(choppingTable.transform.position + Vector3.up, 2.0f, ("Your chopping table")); m_focusChoppingTable = choppingTable; } }