示例#1
0
        private static float GetAddedDamageType(MagicItem magicItem, string effectType)
        {
            if (magicItem.HasEffect(effectType))
            {
                return(magicItem.GetTotalEffectValue(effectType));
            }

            return(0);
        }
示例#2
0
        public static float GetTotalActiveMagicEffectValue(Player player, MagicItem magicItem, string effectType, float scale = 1.0f)
        {
            if (player != null)
            {
                return(player.GetTotalActiveMagicEffectValue(effectType, scale));
            }
            else if (magicItem != null)
            {
                return(magicItem.GetTotalEffectValue(effectType, scale));
            }

            return(0);
        }