// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer>(); mo = GetComponent <MagenetedObject>(); r2d = GetComponent <Rigidbody2D>(); mage = GetComponentInChildren <Magenet>(); circleCollider = GetComponent <CircleCollider2D>(); }
// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer>(); mo = GetComponent <MagenetedObject>(); r2d = GetComponent <Rigidbody2D>(); mage = GetComponentInChildren <Magenet>(); circleCollider = GetComponent <CircleCollider2D>(); jump = GetComponentInChildren <IsJump>(); //sr = GetComponentInChildren<SpriteRenderer>(); //mo = GetComponentInChildren<MagenetedObject>(); //r2d = GetComponent<Rigidbody2D>(); //mage = transform.GetChild(0).GetComponentInChildren<Magenet>(); //contralor = FindObjectOfType<GameContralor>(); //jump = transform.GetChild(0).GetComponentInChildren<IsJump>(); }