コード例 #1
0
ファイル: CharacterContral.cs プロジェクト: G1EKER/2018CIGA
 // Use this for initialization
 void Start()
 {
     sr             = GetComponent <SpriteRenderer>();
     mo             = GetComponent <MagenetedObject>();
     r2d            = GetComponent <Rigidbody2D>();
     mage           = GetComponentInChildren <Magenet>();
     circleCollider = GetComponent <CircleCollider2D>();
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        sr             = GetComponent <SpriteRenderer>();
        mo             = GetComponent <MagenetedObject>();
        r2d            = GetComponent <Rigidbody2D>();
        mage           = GetComponentInChildren <Magenet>();
        circleCollider = GetComponent <CircleCollider2D>();
        jump           = GetComponentInChildren <IsJump>();


        //sr = GetComponentInChildren<SpriteRenderer>();
        //mo = GetComponentInChildren<MagenetedObject>();
        //r2d = GetComponent<Rigidbody2D>();
        //mage = transform.GetChild(0).GetComponentInChildren<Magenet>();

        //contralor = FindObjectOfType<GameContralor>();
        //jump = transform.GetChild(0).GetComponentInChildren<IsJump>();
    }