public override void Init(MachineBehavior _machine) { m_Controller = _machine.gameObject.GetComponent <PlayerController>(); DeactivateJetpack(); base.Init(_machine); m_Jetpack.GetComponent <JetpackAnimationController>().m_OnUndeployOver += DeactivateJetpack; }
public override void Init(MachineBehavior _machine) { m_Controller = _machine.gameObject.GetComponent <PlayerController>(); m_DPadCooldown = new FD_Cooldown(0.2f); base.Init(_machine); }
public override void Init(MachineBehavior _machine) { m_Controller = _machine.gameObject.GetComponent <PlayerController>(); base.Init(_machine); }
public override void Init(MachineBehavior _machine) { base.Init(_machine); m_Common = gameObject.GetComponent <CameraCommon>(); }