Example #1
0
 public override void Init(MachineBehavior _machine)
 {
     m_Controller = _machine.gameObject.GetComponent <PlayerController>();
     DeactivateJetpack();
     base.Init(_machine);
     m_Jetpack.GetComponent <JetpackAnimationController>().m_OnUndeployOver += DeactivateJetpack;
 }
        public override void Init(MachineBehavior _machine)
        {
            m_Controller   = _machine.gameObject.GetComponent <PlayerController>();
            m_DPadCooldown = new FD_Cooldown(0.2f);

            base.Init(_machine);
        }
Example #3
0
 public override void Init(MachineBehavior _machine)
 {
     m_Controller = _machine.gameObject.GetComponent <PlayerController>();
     base.Init(_machine);
 }
 public override void Init(MachineBehavior _machine)
 {
     base.Init(_machine);
     m_Common = gameObject.GetComponent <CameraCommon>();
 }