public override void updateData() { base.updateData(); int newCount = transform.childCount; MUtil.madeCount(bonesDeltaPos, newCount); MUtil.madeCount(bonesDeltaRot, newCount); MUtil.madeCount(stepNumbers, newCount); }
private void updateBones() { MUtil.madeCount(bonesDeltaPos, bonesGeometry.Count); MUtil.madeCount(bonesDeltaRot, bonesGeometry.Count); for (int index = 0; index < bonesGeometry.Count; index++) { Bone bone = bones[index]; bone.attachedGeometry = bonesGeometry[index]; bone.deltaPos = bonesDeltaPos[index]; bone.deltaRot = bonesDeltaRot[index]; } }
public override void updateData() { base.updateData(); MUtil.madeCount(poss, stepsCount + 2); MUtil.madeCount(rots, stepsCount + 2); }