void StopColorTo(MUI_Enum.StopEffectStruct stopEffect) { if (stopEffect.reDefinePreviousState) { _color_previousState = stopEffect.color; } if (stopEffect.isReset) { color = _color_previousState; } iTween.StopByName(this.gameObject, "ColorTo" + stopEffect.hashcode); }
void StopScaleTo(MUI_Enum.StopEffectStruct stopEffect) { if (stopEffect.reDefinePreviousState) { _scale_previousState = stopEffect.scale; } if (stopEffect.isReset) { scale = _scale_previousState; } iTween.StopByName(this.gameObject, "ScaleTo" + stopEffect.hashcode); }
void StopRectTo(MUI_Enum.StopEffectStruct stopEffect) { if (stopEffect.reDefinePreviousState) { _rect_previousState = stopEffect.rect; } if (stopEffect.isReset) { rect = _rect_previousState; } iTween.StopByName(this.gameObject, "RectTo" + stopEffect.hashcode); }