Esempio n. 1
0
    void StopColorTo(MUI_Enum.StopEffectStruct stopEffect)
    {
        if (stopEffect.reDefinePreviousState)
        {
            _color_previousState = stopEffect.color;
        }

        if (stopEffect.isReset)
        {
            color = _color_previousState;
        }

        iTween.StopByName(this.gameObject, "ColorTo" + stopEffect.hashcode);
    }
Esempio n. 2
0
    void StopScaleTo(MUI_Enum.StopEffectStruct stopEffect)
    {
        if (stopEffect.reDefinePreviousState)
        {
            _scale_previousState = stopEffect.scale;
        }

        if (stopEffect.isReset)
        {
            scale = _scale_previousState;
        }

        iTween.StopByName(this.gameObject, "ScaleTo" + stopEffect.hashcode);
    }
Esempio n. 3
0
    void StopRectTo(MUI_Enum.StopEffectStruct stopEffect)
    {
        if (stopEffect.reDefinePreviousState)
        {
            _rect_previousState = stopEffect.rect;
        }

        if (stopEffect.isReset)
        {
            rect = _rect_previousState;
        }

        iTween.StopByName(this.gameObject, "RectTo" + stopEffect.hashcode);
    }