public void AfterOutputAvailable(AlgorithmRun <MSInput, MSOutput> run) { this.run = run; output = run.Output; Visible = true; currentLevel = 1; LookAtTrajectory(output.GetTrajectoryAtLevel(currentLevel)); }
protected override void RenderWorld() { Trajectory2D trajectory = output.GetTrajectoryAtLevel(currentLevel); DrawTrajectoryEdges(trajectory, 2.5f, Color.Red); }