public MSBS.Part.UnkStruct1 Serialize() { MSBS.Part.UnkStruct1 part = new MSBS.Part.UnkStruct1(); part.Condition1 = Condition1; part.Condition2 = Condition2; part.CollisionMask[0] = CollisionMask1; part.CollisionMask[1] = CollisionMask2; part.CollisionMask[2] = CollisionMask3; part.CollisionMask[3] = CollisionMask4; part.CollisionMask[4] = CollisionMask5; part.CollisionMask[5] = CollisionMask6; part.CollisionMask[6] = CollisionMask7; part.CollisionMask[7] = CollisionMask8; part.CollisionMask[8] = CollisionMask9; part.CollisionMask[9] = CollisionMask10; part.CollisionMask[10] = CollisionMask11; part.CollisionMask[11] = CollisionMask12; part.CollisionMask[12] = CollisionMask13; part.CollisionMask[13] = CollisionMask14; part.CollisionMask[14] = CollisionMask15; part.CollisionMask[15] = CollisionMask16; part.CollisionMask[16] = CollisionMask17; part.CollisionMask[17] = CollisionMask18; part.CollisionMask[18] = CollisionMask19; part.CollisionMask[19] = CollisionMask20; part.CollisionMask[20] = CollisionMask21; part.CollisionMask[21] = CollisionMask22; part.CollisionMask[22] = CollisionMask23; part.CollisionMask[23] = CollisionMask24; part.CollisionMask[24] = CollisionMask25; part.CollisionMask[25] = CollisionMask26; part.CollisionMask[26] = CollisionMask27; part.CollisionMask[27] = CollisionMask28; part.CollisionMask[28] = CollisionMask29; part.CollisionMask[29] = CollisionMask30; part.CollisionMask[30] = CollisionMask31; part.CollisionMask[31] = CollisionMask32; part.CollisionMask[32] = CollisionMask33; part.CollisionMask[33] = CollisionMask34; part.CollisionMask[34] = CollisionMask35; part.CollisionMask[35] = CollisionMask36; part.CollisionMask[36] = CollisionMask37; part.CollisionMask[37] = CollisionMask38; part.CollisionMask[38] = CollisionMask39; part.CollisionMask[39] = CollisionMask40; part.CollisionMask[40] = CollisionMask41; part.CollisionMask[41] = CollisionMask42; part.CollisionMask[42] = CollisionMask43; part.CollisionMask[43] = CollisionMask44; part.CollisionMask[44] = CollisionMask45; part.CollisionMask[45] = CollisionMask46; part.CollisionMask[46] = CollisionMask47; part.CollisionMask[47] = CollisionMask48; return(part); }
public void setStruct(MSBS.Part.UnkStruct1 part) { Condition1 = part.Condition1; Condition2 = part.Condition2; CollisionMask1 = part.CollisionMask[0]; CollisionMask2 = part.CollisionMask[1]; CollisionMask3 = part.CollisionMask[2]; CollisionMask4 = part.CollisionMask[3]; CollisionMask5 = part.CollisionMask[4]; CollisionMask6 = part.CollisionMask[5]; CollisionMask7 = part.CollisionMask[6]; CollisionMask8 = part.CollisionMask[7]; CollisionMask9 = part.CollisionMask[8]; CollisionMask10 = part.CollisionMask[9]; CollisionMask11 = part.CollisionMask[10]; CollisionMask12 = part.CollisionMask[11]; CollisionMask13 = part.CollisionMask[12]; CollisionMask14 = part.CollisionMask[13]; CollisionMask15 = part.CollisionMask[14]; CollisionMask16 = part.CollisionMask[15]; CollisionMask17 = part.CollisionMask[16]; CollisionMask18 = part.CollisionMask[17]; CollisionMask19 = part.CollisionMask[18]; CollisionMask20 = part.CollisionMask[19]; CollisionMask21 = part.CollisionMask[20]; CollisionMask22 = part.CollisionMask[21]; CollisionMask23 = part.CollisionMask[22]; CollisionMask24 = part.CollisionMask[23]; CollisionMask25 = part.CollisionMask[24]; CollisionMask26 = part.CollisionMask[25]; CollisionMask27 = part.CollisionMask[26]; CollisionMask28 = part.CollisionMask[27]; CollisionMask29 = part.CollisionMask[28]; CollisionMask30 = part.CollisionMask[29]; CollisionMask31 = part.CollisionMask[30]; CollisionMask32 = part.CollisionMask[31]; CollisionMask33 = part.CollisionMask[32]; CollisionMask34 = part.CollisionMask[33]; CollisionMask35 = part.CollisionMask[34]; CollisionMask36 = part.CollisionMask[35]; CollisionMask37 = part.CollisionMask[36]; CollisionMask38 = part.CollisionMask[37]; CollisionMask39 = part.CollisionMask[38]; CollisionMask40 = part.CollisionMask[39]; CollisionMask41 = part.CollisionMask[40]; CollisionMask42 = part.CollisionMask[41]; CollisionMask43 = part.CollisionMask[42]; CollisionMask44 = part.CollisionMask[43]; CollisionMask45 = part.CollisionMask[44]; CollisionMask46 = part.CollisionMask[45]; CollisionMask47 = part.CollisionMask[46]; CollisionMask48 = part.CollisionMask[47]; }