void Awake() { curScene = SceneManager.GetActiveScene().buildIndex; if (curScene == 0) { introManager = GetComponent <IntroScene.IntroManager>(); } else if (curScene == 1) { gameManager = GetComponent <GameScene.GameManager>(); } Screen.sleepTimeout = SleepTimeout.NeverSleep; CardboardMagnetSensor.SetEnabled(true); }
void Awake() { introManager = GameObject.Find("IntroManager").GetComponent <IntroManager>(); }