public override MSB2.Model Serialize(GameObject parent) { var model = new MSB2.Model(); _Serialize(model, parent); return(model); }
private void AddModelDS2(IMsb m, MSB2.Model model, string name) { if (LoadedModels[name] != null) { m.Models.Add(LoadedModels[name]); return; } model.Name = name; m.Models.Add(model); }
public override void SetModel(MSB2.Model model) { setBaseModel(model); }
public void setBaseModel(MSB2.Model model) { }
public abstract void SetModel(MSB2.Model model);
internal void _Serialize(MSB2.Model model, GameObject parent) { model.Name = parent.name; }