public override MSB2.Model Serialize(GameObject parent)
    {
        var model = new MSB2.Model();

        _Serialize(model, parent);
        return(model);
    }
 private void AddModelDS2(IMsb m, MSB2.Model model, string name)
 {
     if (LoadedModels[name] != null)
     {
         m.Models.Add(LoadedModels[name]);
         return;
     }
     model.Name = name;
     m.Models.Add(model);
 }
 public override void SetModel(MSB2.Model model)
 {
     setBaseModel(model);
 }
Exemple #4
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 public void setBaseModel(MSB2.Model model)
 {
 }
Exemple #5
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 public abstract void SetModel(MSB2.Model model);
Exemple #6
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 internal void _Serialize(MSB2.Model model, GameObject parent)
 {
     model.Name = parent.name;
 }