示例#1
0
 private void InitObject()
 {
     objectState = MObjectState.DEFAULT;
     transform = gameObject.transform;
     transform.position = MDefinitions.DEFAULT_POSITION;
     scale = MDefinitions.DEFAULT_SCALE;
     InitRefEdge();
     InitTextMesh();
     mesh.SetTransformParent(transform);
 }
示例#2
0
 public void ResetStatus()
 {
     objectState = MObjectState.DEFAULT;
     mesh.ResetStatus();
 }
示例#3
0
 public void Select()
 {
     objectState = MObjectState.SELECT;
     mesh.Select();
 }
示例#4
0
 public void Highlight()
 {
     objectState = MObjectState.ACTIVE;
     mesh.Highlight();
 }