private void InitObject() { objectState = MObjectState.DEFAULT; transform = gameObject.transform; transform.position = MDefinitions.DEFAULT_POSITION; scale = MDefinitions.DEFAULT_SCALE; InitRefEdge(); InitTextMesh(); mesh.SetTransformParent(transform); }
public void ResetStatus() { objectState = MObjectState.DEFAULT; mesh.ResetStatus(); }
public void Select() { objectState = MObjectState.SELECT; mesh.Select(); }
public void Highlight() { objectState = MObjectState.ACTIVE; mesh.Highlight(); }