public MLQuestContext(PlayerMobile owner) { Owner = owner; QuestInstances = new List <MLQuestInstance>(); m_DoneQuests = new List <MLDoneQuestInfo>(); ChainOffers = new List <MLQuest>(); m_Flags = MLQuestFlag.None; }
public void SetFlag(MLQuestFlag flag, bool value) { if (value) { m_Flags |= flag; } else { m_Flags &= ~flag; } }
public MLQuestContext(IGenericReader reader, int version) { Owner = reader.ReadMobile <PlayerMobile>(); QuestInstances = new List <MLQuestInstance>(); m_DoneQuests = new List <MLDoneQuestInfo>(); ChainOffers = new List <MLQuest>(); int instances = reader.ReadInt(); for (int i = 0; i < instances; ++i) { MLQuestInstance instance = MLQuestInstance.Deserialize(reader, version, Owner); if (instance != null) { QuestInstances.Add(instance); } } int doneQuests = reader.ReadInt(); for (int i = 0; i < doneQuests; ++i) { MLDoneQuestInfo info = MLDoneQuestInfo.Deserialize(reader, version); if (info != null) { m_DoneQuests.Add(info); } } int chainOffers = reader.ReadInt(); for (int i = 0; i < chainOffers; ++i) { MLQuest quest = MLQuestSystem.ReadQuestRef(reader); if (quest?.IsChainTriggered == true) { ChainOffers.Add(quest); } } m_Flags = (MLQuestFlag)reader.ReadEncodedInt(); }
public bool GetFlag(MLQuestFlag flag) { return((m_Flags & flag) != 0); }
public void SetFlag( MLQuestFlag flag, bool value ) { if ( value ) m_Flags |= flag; else m_Flags &= ~flag; }
public bool GetFlag( MLQuestFlag flag ) { return ( ( m_Flags & flag ) != 0 ); }
public MLQuestContext( GenericReader reader, int version ) { m_Owner = reader.ReadMobile<PlayerMobile>(); m_QuestInstances = new List<MLQuestInstance>(); m_DoneQuests = new List<MLDoneQuestInfo>(); m_ChainOffers = new List<MLQuest>(); int instances = reader.ReadInt(); for ( int i = 0; i < instances; ++i ) { MLQuestInstance instance = MLQuestInstance.Deserialize( reader, version, m_Owner ); if ( instance != null ) m_QuestInstances.Add( instance ); } int doneQuests = reader.ReadInt(); for ( int i = 0; i < doneQuests; ++i ) { MLDoneQuestInfo info = MLDoneQuestInfo.Deserialize( reader, version ); if ( info != null ) m_DoneQuests.Add( info ); } int chainOffers = reader.ReadInt(); for ( int i = 0; i < chainOffers; ++i ) { MLQuest quest = MLQuestSystem.ReadQuestRef( reader ); if ( quest != null && quest.IsChainTriggered ) m_ChainOffers.Add( quest ); } m_Flags = (MLQuestFlag)reader.ReadEncodedInt(); }
public MLQuestContext( PlayerMobile owner ) { m_Owner = owner; m_QuestInstances = new List<MLQuestInstance>(); m_DoneQuests = new List<MLDoneQuestInfo>(); m_ChainOffers = new List<MLQuest>(); m_Flags = MLQuestFlag.None; }