private void Start() { Values = MD_Singleton.MyValues; EndMenu.SetActive(false); HighScore.SetActive(false); outOflife.SetActive(false); }
private void Start() { Values = MD_Singleton.MyValues; if (Values.Lives >= 1) { NoLivesLeft = false; } if (Values.Lives == 0) { NoLivesLeft = true; } if (Values.EasyOnly) { OutsideSpeed = Values.ChoosenEasySpeed; SpeedCap = Values.ChoosenEasySpeed; isEasy = true; isMedium = false; isHard = false; } if (Values.MediumOnly) { OutsideSpeed = Values.ChoosenMediumSpeed; SpeedCap = Values.ChoosenMediumSpeed; isEasy = false; isMedium = true; isHard = false; } if (Values.HardOnly) { OutsideSpeed = Values.ChoosenHardSpeed; SpeedCap = Values.ChoosenHardSpeed; isEasy = false; isMedium = false; isHard = true; } if (Values.StartEasy) { OutsideSpeed = easyStartSpeed; SpeedCap = inSpeedCap; isEasy = true; isMedium = false; isHard = false; } if (Values.StartMeduim) { OutsideSpeed = medStartSpeed; SpeedCap = inSpeedCap; isEasy = false; isMedium = true; isHard = false; } if (Values.StartHard) { OutsideSpeed = hardStartSpeed; SpeedCap = inSpeedCap; isEasy = false; isMedium = false; isHard = true; } }
void Start() { Values = MD_Singleton.MyValues; if (Values.MediumUnlocked) { gameObject.SetActive(false); } }
void Start() { Values = MD_Singleton.MyValues; MenuHolder.SetActive(true); ShopMenu.SetActive(false); PlayModeMenu.SetActive(false); NotEnoughPoints.SetActive(false); Values.LoadGameData(); }
private void Awake() { if (MyValues == null) { DontDestroyOnLoad(gameObject); MyValues = this; } else if (MyValues != this) { Destroy(gameObject); } }
void Start() { Values = MD_Singleton.MyValues; SwitchEtM = false; SwitchMtH = false; if (Values.StartEasy || Values.EasyOnly) { NewestSpawnedRoom = Instantiate(StartingPlatform, transform.position, transform.rotation); } if (Values.MediumOnly || Values.StartMeduim) { NewestSpawnedRoom = Instantiate(MedStartingPlatform, transform.position, transform.rotation); } if (Values.HardOnly || Values.StartHard) { NewestSpawnedRoom = Instantiate(HardStartingPlatform, transform.position, transform.rotation); } GenerationPoint = GameObject.FindGameObjectWithTag("GenerationPoint"); easyPlatformWidth = EasyTraps[0].GetComponent <BoxCollider2D>().size.x; StartPosition = transform.position; }
private void Start() { Values = MD_Singleton.MyValues; }