Пример #1
0
 private void Start()
 {
     Values = MD_Singleton.MyValues;
     EndMenu.SetActive(false);
     HighScore.SetActive(false);
     outOflife.SetActive(false);
 }
Пример #2
0
 private void Start()
 {
     Values = MD_Singleton.MyValues;
     if (Values.Lives >= 1)
     {
         NoLivesLeft = false;
     }
     if (Values.Lives == 0)
     {
         NoLivesLeft = true;
     }
     if (Values.EasyOnly)
     {
         OutsideSpeed = Values.ChoosenEasySpeed;
         SpeedCap     = Values.ChoosenEasySpeed;
         isEasy       = true;
         isMedium     = false;
         isHard       = false;
     }
     if (Values.MediumOnly)
     {
         OutsideSpeed = Values.ChoosenMediumSpeed;
         SpeedCap     = Values.ChoosenMediumSpeed;
         isEasy       = false;
         isMedium     = true;
         isHard       = false;
     }
     if (Values.HardOnly)
     {
         OutsideSpeed = Values.ChoosenHardSpeed;
         SpeedCap     = Values.ChoosenHardSpeed;
         isEasy       = false;
         isMedium     = false;
         isHard       = true;
     }
     if (Values.StartEasy)
     {
         OutsideSpeed = easyStartSpeed;
         SpeedCap     = inSpeedCap;
         isEasy       = true;
         isMedium     = false;
         isHard       = false;
     }
     if (Values.StartMeduim)
     {
         OutsideSpeed = medStartSpeed;
         SpeedCap     = inSpeedCap;
         isEasy       = false;
         isMedium     = true;
         isHard       = false;
     }
     if (Values.StartHard)
     {
         OutsideSpeed = hardStartSpeed;
         SpeedCap     = inSpeedCap;
         isEasy       = false;
         isMedium     = false;
         isHard       = true;
     }
 }
Пример #3
0
 void Start()
 {
     Values = MD_Singleton.MyValues;
     if (Values.MediumUnlocked)
     {
         gameObject.SetActive(false);
     }
 }
Пример #4
0
    void Start()
    {
        Values = MD_Singleton.MyValues;
        MenuHolder.SetActive(true);
        ShopMenu.SetActive(false);
        PlayModeMenu.SetActive(false);
        NotEnoughPoints.SetActive(false);

        Values.LoadGameData();
    }
Пример #5
0
 private void Awake()
 {
     if (MyValues == null)
     {
         DontDestroyOnLoad(gameObject);
         MyValues = this;
     }
     else if (MyValues != this)
     {
         Destroy(gameObject);
     }
 }
    void Start()
    {
        Values    = MD_Singleton.MyValues;
        SwitchEtM = false;
        SwitchMtH = false;

        if (Values.StartEasy || Values.EasyOnly)
        {
            NewestSpawnedRoom = Instantiate(StartingPlatform, transform.position, transform.rotation);
        }
        if (Values.MediumOnly || Values.StartMeduim)
        {
            NewestSpawnedRoom = Instantiate(MedStartingPlatform, transform.position, transform.rotation);
        }
        if (Values.HardOnly || Values.StartHard)
        {
            NewestSpawnedRoom = Instantiate(HardStartingPlatform, transform.position, transform.rotation);
        }

        GenerationPoint   = GameObject.FindGameObjectWithTag("GenerationPoint");
        easyPlatformWidth = EasyTraps[0].GetComponent <BoxCollider2D>().size.x;
        StartPosition     = transform.position;
    }
Пример #7
0
 private void Start()
 {
     Values = MD_Singleton.MyValues;
 }