示例#1
0
        // All the files in this folder, as well as all files containing the file ".debug.", will be excluded
        // from the build process. You can use this to create utilites for testing your scripts directly in
        // Visual Studio.

        static TestBootstrapper()
        {
            // Initialize the MDK utility framework
            var assemblyDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var mdkPathsProps     = Path.Combine(assemblyDirectory, @"MDK\MDK.paths.props");

            MDKUtilityFramework.Load(mdkPathsProps);
        }
示例#2
0
        // All the files in this folder, as well as all files containing the file ".debug.", will be excluded
        // from the build process. You can use this to create utilites for testing your scripts directly in
        // Visual Studio.

        static TestBootstrapper()
        {
            // Initialize the MDK utility framework
            MDKUtilityFramework.Load();
        }
示例#3
0
 static TestBootstrapper()
 {
     MDKUtilityFramework.Load();
 }
示例#4
0
        // This file, as well as any file containing the word ".debug." in it, will be excluded
        // from the build process. You can use this to directly test your scripts.

        static TestBootstrapper()
        {
            // WARNING: This path is _not_ automatically updated if you change the game binary location.
            // You will have to change it yourself.
            MDKUtilityFramework.Load(@"$mdkgamebinpath$\");
        }