// All the files in this folder, as well as all files containing the file ".debug.", will be excluded // from the build process. You can use this to create utilites for testing your scripts directly in // Visual Studio. static TestBootstrapper() { // Initialize the MDK utility framework var assemblyDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); var mdkPathsProps = Path.Combine(assemblyDirectory, @"MDK\MDK.paths.props"); MDKUtilityFramework.Load(mdkPathsProps); }
// All the files in this folder, as well as all files containing the file ".debug.", will be excluded // from the build process. You can use this to create utilites for testing your scripts directly in // Visual Studio. static TestBootstrapper() { // Initialize the MDK utility framework MDKUtilityFramework.Load(); }
static TestBootstrapper() { MDKUtilityFramework.Load(); }
// This file, as well as any file containing the word ".debug." in it, will be excluded // from the build process. You can use this to directly test your scripts. static TestBootstrapper() { // WARNING: This path is _not_ automatically updated if you change the game binary location. // You will have to change it yourself. MDKUtilityFramework.Load(@"$mdkgamebinpath$\"); }