示例#1
0
        private bool loadMD5Model(string fileName)
        {
            md5model = new MD5Model();
            if (md5model.loadMD5MeshFile(fileName))
            {
                md5model = null;
                return(true);
            }
            lb_md5MeshName.Text = fileName;

            md5model.buildBaseFrameVertices();
            rawMesh = new XYZTrianglesList();
            md5model.addToSimpleStaticMeshBuilder(rawMesh);
            gpuMesh = new DXVertexBufferXYZNormals();
            gpuMesh.create(rawMesh, device);
            UpdateDirectXDisplay();
            return(false);
        }
        private void viewMd5Mesh(string name)
        {
            MD5Model nm;

            try
            {
                nm = new MD5Model();
                if (nm.loadMD5MeshFile(name))
                {
                    return;
                }
            }
            catch (System.IO.DirectoryNotFoundException ex)
            {
                MessageBox.Show("Failed to load .md5mesh file '" + name + "' - directory not found exception.");
                return;
            }
            this.md5model = nm;
            refreshTreeView();
        }
示例#3
0
        private bool importMD5Model(string md3FileName)
        {
            MD5Model md5 = new MD5Model();

            if (md5.loadMD5MeshFile(md3FileName))
            {
                return(true);
            }
            if (md5.getMeshCount() == 0)
            {
                MessageBox.Show("MD5 model you tried to import has no surfaces.",
                                "MD5 model has 0 surfaces.",
                                MessageBoxButtons.OK,
                                MessageBoxIcon.Exclamation,
                                MessageBoxDefaultButton.Button1);
                return(true);
            }
            importMD5ModelMeshes(md5);
            return(false);
        }
示例#4
0
        private void mD5ModelAnimationPoseToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // first ask user for md5mesh file
            openFileDialog1.Filter = "Doom3/Quake4 MD5mesh|*.md5mesh|All files (*.*)|*.*";
            openFileDialog1.Title  = "Open new model.";
            if (openFileDialog1.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            string   md5meshFileName = openFileDialog1.FileName;
            MD5Model md5             = new MD5Model();

            if (md5.loadMD5MeshFile(md5meshFileName))
            {
                return;
            }
            if (md5.getMeshCount() == 0)
            {
                MessageBox.Show("MD5 model you tried to import has no surfaces.",
                                "MD5 model has 0 surfaces.",
                                MessageBoxButtons.OK,
                                MessageBoxIcon.Exclamation,
                                MessageBoxDefaultButton.Button1);
                return;
            }
            // then ask user for md5anim file
            openFileDialog1.Filter = "Doom3/Quake4 MD5anim|*.md5anim|All files (*.*)|*.*";
            openFileDialog1.Title  = "Open new anim.";
            if (openFileDialog1.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            string md5animFileName = openFileDialog1.FileName;

#if false
            // then md5anim file
            FormImportMD5AnimatedFrame f = new FormImportMD5AnimatedFrame();
            f.setOBJViewerForm(this);
            f.ShowDialog();
#else
            MD5Anim anim = new MD5Anim();
            if (anim.loadMD5AnimFile(md5animFileName))
            {
                return;
            }
            if (anim.getFrameCount() == 0)
            {
                MessageBox.Show("MD5 model you tried to import has no surfaces.",
                                "MD5 model has 0 surfaces.",
                                MessageBoxButtons.OK,
                                MessageBoxIcon.Exclamation,
                                MessageBoxDefaultButton.Button1);
                return;
            }
            BoneOrientations bones = new BoneOrientations();
            bones.allocBones(anim.getJointCount());
            anim.buildFrameABSBones(0, bones);
            md5.buildVertices(bones);
            importMD5ModelMeshes(md5);
#endif
        }