private void closeToolStripMenuItem_Click(object sender, EventArgs e) { if (md5model != null) { md5model = null; refreshTreeView(); } }
private bool importMD5ModelMeshes(MD5Model md5) { model = new WavefrontOBJ(); md5.addToSimpleStaticMeshBuilder(model); recreateGPUBuffers(); UpdateDirectXDisplay(); return(false); }
private bool loadMD5Model(string fileName) { md5model = new MD5Model(); if (md5model.loadMD5MeshFile(fileName)) { md5model = null; return(true); } lb_md5MeshName.Text = fileName; md5model.buildBaseFrameVertices(); rawMesh = new XYZTrianglesList(); md5model.addToSimpleStaticMeshBuilder(rawMesh); gpuMesh = new DXVertexBufferXYZNormals(); gpuMesh.create(rawMesh, device); UpdateDirectXDisplay(); return(false); }
private void viewMd5Mesh(string name) { MD5Model nm; try { nm = new MD5Model(); if (nm.loadMD5MeshFile(name)) { return; } } catch (System.IO.DirectoryNotFoundException ex) { MessageBox.Show("Failed to load .md5mesh file '" + name + "' - directory not found exception."); return; } this.md5model = nm; refreshTreeView(); }
private bool importMD5Model(string md3FileName) { MD5Model md5 = new MD5Model(); if (md5.loadMD5MeshFile(md3FileName)) { return(true); } if (md5.getMeshCount() == 0) { MessageBox.Show("MD5 model you tried to import has no surfaces.", "MD5 model has 0 surfaces.", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); return(true); } importMD5ModelMeshes(md5); return(false); }
private void mD5ModelAnimationPoseToolStripMenuItem_Click(object sender, EventArgs e) { // first ask user for md5mesh file openFileDialog1.Filter = "Doom3/Quake4 MD5mesh|*.md5mesh|All files (*.*)|*.*"; openFileDialog1.Title = "Open new model."; if (openFileDialog1.ShowDialog() != DialogResult.OK) { return; } string md5meshFileName = openFileDialog1.FileName; MD5Model md5 = new MD5Model(); if (md5.loadMD5MeshFile(md5meshFileName)) { return; } if (md5.getMeshCount() == 0) { MessageBox.Show("MD5 model you tried to import has no surfaces.", "MD5 model has 0 surfaces.", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); return; } // then ask user for md5anim file openFileDialog1.Filter = "Doom3/Quake4 MD5anim|*.md5anim|All files (*.*)|*.*"; openFileDialog1.Title = "Open new anim."; if (openFileDialog1.ShowDialog() != DialogResult.OK) { return; } string md5animFileName = openFileDialog1.FileName; #if false // then md5anim file FormImportMD5AnimatedFrame f = new FormImportMD5AnimatedFrame(); f.setOBJViewerForm(this); f.ShowDialog(); #else MD5Anim anim = new MD5Anim(); if (anim.loadMD5AnimFile(md5animFileName)) { return; } if (anim.getFrameCount() == 0) { MessageBox.Show("MD5 model you tried to import has no surfaces.", "MD5 model has 0 surfaces.", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); return; } BoneOrientations bones = new BoneOrientations(); bones.allocBones(anim.getJointCount()); anim.buildFrameABSBones(0, bones); md5.buildVertices(bones); importMD5ModelMeshes(md5); #endif }