//Made by EchoHackCmd
        public static List <Entity> getEntityList()
        {
            List <Entity> entityList = new List <Entity>();

            UInt64[] startOffs       = { 0x358, 0x40, 0x0 };
            UInt64   entityListStart = MCM.evaluatePointer(SDK.instance.player.addr, startOffs);

            UInt64[] endOffs       = { 0x358, 0x48, 0x0 };
            UInt64   entityListEnd = MCM.evaluatePointer(SDK.instance.player.addr, endOffs);

            for (UInt64 entity = entityListStart; entity < entityListEnd; entity += 0x8)
            {
                if (entity == entityListStart)
                {
                    continue;
                }

                Entity eObj = new Entity(entity);

                if (eObj.movedTick > 1)
                {
                    entityList.Add(eObj);
                }//Only allow entities that move (Bye bye NPC's)
            }
            return(entityList);
        }