//Made by EchoHackCmd public static List <Entity> getEntityList() { List <Entity> entityList = new List <Entity>(); UInt64[] startOffs = { 0x358, 0x40, 0x0 }; UInt64 entityListStart = MCM.evaluatePointer(SDK.instance.player.addr, startOffs); UInt64[] endOffs = { 0x358, 0x48, 0x0 }; UInt64 entityListEnd = MCM.evaluatePointer(SDK.instance.player.addr, endOffs); for (UInt64 entity = entityListStart; entity < entityListEnd; entity += 0x8) { if (entity == entityListStart) { continue; } Entity eObj = new Entity(entity); if (eObj.movedTick > 1) { entityList.Add(eObj); }//Only allow entities that move (Bye bye NPC's) } return(entityList); }