public void Back() { Menu.SetActive(true); TB.SetActive(false); DB.SetActive(false); MB.SetActive(false); }
public void OpenMenu() { BuildMenu.SetActive(true); TB.SetActive(false); DB.SetActive(false); MB.SetActive(false); Menu.SetActive(true); Cursor.visible = true; Cursor.lockState = CursorLockMode.None; PlayerControl.GetComponent <PlayerControler>().mouseSpeed = 0; GameObject.Find("Main Camera").GetComponent <Interact>().enabled = false; }
public void CloseMenu() { BuildMenu.SetActive(false); Menu.SetActive(false); TB.SetActive(false); DB.SetActive(false); MB.SetActive(false); mainCamera.GetComponent <Interact>().showBuild = false; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; PlayerControl.GetComponent <PlayerControler> ().mouseSpeed = 3; GameObject.Find("Main Camera").GetComponent <Interact>().enabled = true; }
void Awake() { rendList = new Renderer[100]; PlayerControl = GameObject.Find("Player"); if (GameObject.Find("BuildMenu") != null) { BuildMenu = GameObject.Find("BuildMenu"); TB = BuildMenu.transform.Find("TownBuildings").gameObject; DB = BuildMenu.transform.Find("DefenceBuildings").gameObject; MB = BuildMenu.transform.Find("MiscBuildings").gameObject; Menu = BuildMenu.transform.Find("MainMenu").gameObject; } BuildingParent = GameObject.Find("Buildings"); mainCamera = GameObject.Find("Main Camera"); Master = GameObject.Find("GameMaster"); Base = GameObject.Find("BaseBuilding"); TB.SetActive(false); DB.SetActive(false); MB.SetActive(false); Menu.SetActive(false); CloseMenu(); }
public void MiscBuildings() { MB.SetActive(true); Menu.SetActive(false); }