public void Back()
 {
     Menu.SetActive(true);
     TB.SetActive(false);
     DB.SetActive(false);
     MB.SetActive(false);
 }
 public void OpenMenu()
 {
     BuildMenu.SetActive(true);
     TB.SetActive(false);
     DB.SetActive(false);
     MB.SetActive(false);
     Menu.SetActive(true);
     Cursor.visible   = true;
     Cursor.lockState = CursorLockMode.None;
     PlayerControl.GetComponent <PlayerControler>().mouseSpeed        = 0;
     GameObject.Find("Main Camera").GetComponent <Interact>().enabled = false;
 }
 public void CloseMenu()
 {
     BuildMenu.SetActive(false);
     Menu.SetActive(false);
     TB.SetActive(false);
     DB.SetActive(false);
     MB.SetActive(false);
     mainCamera.GetComponent <Interact>().showBuild = false;
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Locked;
     PlayerControl.GetComponent <PlayerControler> ().mouseSpeed       = 3;
     GameObject.Find("Main Camera").GetComponent <Interact>().enabled = true;
 }
 void Awake()
 {
     rendList      = new Renderer[100];
     PlayerControl = GameObject.Find("Player");
     if (GameObject.Find("BuildMenu") != null)
     {
         BuildMenu = GameObject.Find("BuildMenu");
         TB        = BuildMenu.transform.Find("TownBuildings").gameObject;
         DB        = BuildMenu.transform.Find("DefenceBuildings").gameObject;
         MB        = BuildMenu.transform.Find("MiscBuildings").gameObject;
         Menu      = BuildMenu.transform.Find("MainMenu").gameObject;
     }
     BuildingParent = GameObject.Find("Buildings");
     mainCamera     = GameObject.Find("Main Camera");
     Master         = GameObject.Find("GameMaster");
     Base           = GameObject.Find("BaseBuilding");
     TB.SetActive(false);
     DB.SetActive(false);
     MB.SetActive(false);
     Menu.SetActive(false);
     CloseMenu();
 }
 public void MiscBuildings()
 {
     MB.SetActive(true);
     Menu.SetActive(false);
 }