public void HPHeal(float value) { HP += value; if (HP > MAX_HP.GetValue()) { HP = MAX_HP.GetValue(); } }
protected override void Awake() { if (initFlag) { //max_HP = HP; //max_MP = MP; HP = _HP = MAX_HP.GetValue(); _MP = MAX_MP.GetValue(); initFlag = false; } else { HP = _HP; } instance = this; }