示例#1
0
 private void Start()
 {
     LuaUtil.ToLua("Player");
     LuaUtil.CallFunc("Player.Start", gameObject, Speed, JumpForce, Club);
 }
示例#2
0
 void Awake()
 {
     LuaUtil.ToLua("Main");
     LuaUtil.CallFunc("Init", Win, Lose, GroundType1, GroundType2, GroundType3, Flag, MapLength, BarMask);
 }
示例#3
0
文件: Env.cs 项目: DDininD/Level0
 private void Start()
 {
     LuaUtil.ToLua("Env");
     LuaUtil.CallFunc("Env.InitEnv", gameObject);
     LuaUtil.CallFunc("Env.GenStage");
 }
示例#4
0
文件: Club.cs 项目: DDininD/Level0
 void Start()
 {
     LuaUtil.ToLua("Club");
     LuaUtil.CallFunc("Club.Start", gameObject);
 }