示例#1
0
    public static void RegisterWrapper(bool isUpdate)
    {
        //Debug.Log("RegisterWrapper begin");
        LuaState lua_ = LuaInstance.instance.Get();

        if (isUpdate)
        {
            LuaNTools.RegisterToLua(lua_, typeof(LuaNTools));
        }
        else
        {
            LuaVector3.RegisterToLua(lua_, typeof(LuaVector3));
            LuaQuaternion.RegisterToLua(lua_, typeof(LuaQuaternion));
            LuaColor.RegisterToLua(lua_, typeof(LuaColor));
            LuaNTools.RegisterToLua(lua_, typeof(LuaNTools));
            LuaNetwork.RegisterToLua(lua_, typeof(LuaNetwork));
            LuaLong.RegisterToLua(lua_, typeof(LuaLong));
            LuaDateTime.RegisterToLua(lua_, typeof(LuaDateTime));
            LuaUtil.RegisterToLua(lua_, typeof(LuaUtil));
            LuaClassFactory.RegisterToLua(lua_, typeof(LuaClassFactory));
        }

        //Debug.Log("RegisterWrapper end");
    }