void artficialInteligence_Tick(object sender, EventArgs e) { CharecterSelector.Player.HealthPoints -= (this.collectionOfEnemies[0].AttackPoints - CharecterSelector.Player.DefencePoints < 0) ? 0 : (this.collectionOfEnemies[0].AttackPoints - CharecterSelector.Player.DefencePoints); MonsterAttack monsterAnimation = new MonsterAttack(new FirstLevelMonster(Image.FromFile("monster.png"))); monsterAnimation.Show(); if (CharecterSelector.Player.HealthPoints <= 0) { UpdateScore(CharecterSelector.Player.Name, CharecterSelector.Player.Score); Lose lose = new Lose(); lose.Show(); this.Close(); CharecterSelector.levelSelector.Close(); } artficialInteligence.Stop(); }
public void GameLose() { losepanel.Show(); }