// Start is called before the first frame update
    void Start()
    {
        looter = lootShip.GetComponent <LooterAI>();
        target = looter.GetClosestEnemy();

        if (!offsetValues)
        {
            camOffset = player.position - transform.position;
        }
        camPivot.transform.position = target.transform.position;

        //camPivot.transform.parent = target.transform;

        camPivot.transform.parent = null;
    }
 // Start is called before the first frame update
 void Start()
 {
     //shipPos = thisShip.position
     looterAi         = looter.GetComponent <LooterAI>();
     isAvoidingCannon = false;
 }
示例#3
0
 private void Start()
 {
     looterAi    = looter.GetComponent <LooterAI>();
     reachedLoot = false;
 }