// Start is called before the first frame update void Start() { looter = lootShip.GetComponent <LooterAI>(); target = looter.GetClosestEnemy(); if (!offsetValues) { camOffset = player.position - transform.position; } camPivot.transform.position = target.transform.position; //camPivot.transform.parent = target.transform; camPivot.transform.parent = null; }
// Start is called before the first frame update void Start() { //shipPos = thisShip.position looterAi = looter.GetComponent <LooterAI>(); isAvoidingCannon = false; }
private void Start() { looterAi = looter.GetComponent <LooterAI>(); reachedLoot = false; }