private void FillEnemyLoot(GameObject enemy, int maxCount) { LootInventory loot = enemy.GetComponent <LootInventory>(); ItemData[] items = Resources.LoadAll <ItemData>("Items/"); ItemData item = items[Random.Range(0, items.Length)]; if (!item.isQuestItem) { loot.Items.Add(item); } for (int i = 1; i < maxCount; i++) { if (Random.Range(0, 2) == 0) { return; } item = items[Random.Range(0, items.Length)]; if (!item.isQuestItem) { loot.Items.Add(item); } } }
public static void CloseLoot() { LootInventory.Close(); if (Instance.activeLoot != null) { Instance.activeLoot.SetContent(LootInventory.GetContent()); Instance.activeLoot = null; } }
public void CloseInventory() { for (int i = 0; i < inventory.Length; i++) { inventory[i] = inventoryDisplay.Get(i); } inventoryObj.SetActive(false); currentChest = null; audioSource.PlayOneShot(chestClip); }
public void DisplayInventory() { for (int i = 0; i < inventory.Length; i++) { inventoryDisplay.Set(i, inventory[i]); } inventoryObj.SetActive(true); currentChest = this; audioSource.PlayOneShot(chestClip); }
private void LootInventoryFunction() { currType = TYPE_INVENTORY.Loot; LootInventory lootInventory = inventoryToShow as LootInventory; Button button = Instantiate(itemButtonPrefab); button.transform.SetParent(actionItemPanel); button.transform.Find("Text").GetComponent <Text>().text = "Recover"; button.onClick.AddListener(() => { if (lootInventory.AddItem(currentItemPreview)) { previewPanel.gameObject.SetActive(false); RemoveButton(currentButtonPreview); RefreshPlayerInfo(); } else { ChangeColor(button,Color.red); } }); }
public GameObject CreateBoss(GameObject bossPrefab) { GameObject boss = Instantiate(bossPrefab); int playerLevel = GameManager.Instance.PlayerInstance.GetComponent <Character.Character>().Level; IncreaseStatsBasedOnLevel(boss, playerLevel); Character.Character bossStats = boss.GetComponent <Character.Character>(); bossStats.Strength *= 2; bossStats.Constitution *= 2; bossStats.Dexterity *= 2; bossStats.Intelligence *= 2; ItemData skull = Resources.Load <ItemData>("Items/Skull"); LootInventory loot = boss.GetComponent <LootInventory>(); loot.Items.Add(skull); enemies.Add(boss); return(boss); }
private void FillChestLoot(LootInventory inventory, int maxSize) { ItemData[] items = Resources.LoadAll <ItemData>("Items/"); ItemData item = items[Random.Range(0, items.Length)]; if (!item.isQuestItem) { inventory.Items.Add(item); } for (int i = 1; i < maxSize; i++) { if (Random.Range(0, 3) == 0) { return; } item = items[Random.Range(0, items.Length)]; if (!item.isQuestItem) { inventory.Items.Add(item); } } }
public static void OpenLoot(Pickable lootBag) { Instance.activeLoot = lootBag; LootInventory.SetContent(lootBag.GetContent(), 10); LootInventory.Open(); }